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Name: Gilgamesh
Genotype: Mutated Gorilla
Alliance: Radioactivist
Class: Enforcer
Level: 1
Experience: n/a for NPC
PS:19
DX:19
CN:15
MS:12
IN:17
CH:9
SN:15
THAC melee: 5
THAC ranged: 5
AC: 19 = 14 (+3 armor) (+2 shield)
MD:IMMUNE
HP: 68
Health: 12
Use Artifacts: 3
Perception: 18
Stealth: 4
Remain Unseen: 3
Walk Speed (bipedal): 17
Walk Speed (all fours): 22
Swim Speed: 7
Robot Recognition: 16
Additional Stats: +4 strength dam mod

Skills
Read/Write: No
Swim: Yes
Ride: Yes
Combat Leadership: 2
Makeshift Weapon/Armor: 8
Size-Up Opponent: 2

Human Characteristics
Manipulate Tools
Humanoid Speech

Natural Attacks
Claw: 1d6 Claw: 1d6 Bite: 1d6

Starting Mutations
Physical Mutations (MP) [Description]
Chameleon Power (16) [Add +6 to Remain Unseen when activated]
Allergic to Paint

Mental Mutations (MP) MHAC
Telepathy (11) 0
Phobia of Machines or Robots
Will Force (15)


(Mutations acquired from worshipping the divine radiant glow)
Physical Mutations (MP) [Description]
Immunity to Mental Attacks
Photosynthetic Fur

Mental Mutations (MP) MHAC
Confusion (15) 2


Equipment
Studded Leather Armor (+3 AC)
Steel Shield (+2 AC)
Morning Star (2d4 damage)
Halberd (1d10 damage)
Knife (1d3 damage)
Backpack
Bedroll
Blanket
Waterskin
5 days dried rations
Compass
60 ft hemp rope


Life Story
Gilgamesh began following Tormentor when he ventured forth with the mohawked one to take vengance on a Sep who had killed the leader of Gilgamesh's village.

Gilgamesh's exceptional attributes and his awesome mix of mutations quickly helped him to become Tormentor's right hand mutant.. his general.

As long as he doesen't have to fight live metal (his phobia) or go near too much paint (his allergy), Gilgamesh is a killing machine.





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