   Date: Sat, 14 Jun 1997 13:49:45 -0500
   From: GameMaster <dmovrich@execpc.com>
Subject: Re: [gworld] greenfolk

Tom Foster wrote:
>
> Hey now,

	<snip>
>
> * Every other race, including NPC races like the Created (but they don't
> exist...), (sorry, campaign-joke), have their own Cryptic Alliance.
> Except the plants. You'd figure that someone would have thought, 'hey,
> it was those _mammals_ who messed the world up, Gamma Terra should
> belong to -us-!!' or something.
>
	<snip>
> Thanks,
>
> Tom F.


	Tom,
   Well are you creativly impaired? Put together an Alliance for plants
yourself. If you accept my challenge, I'll post it to my page.
						GameMaster

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   Date: Sat, 14 Jun 1997 12:16:36 -0500 (CDT)
   From: "Kerry D. Jordan" <kdj1@Ra.MsState.Edu>
Subject: Re: [gworld] greenfolk

On Wed, 11 Jun 1997, Tom Foster wrote:

> Do any of you deal with the green fold as PCs? Do you handle them
> differently?

I once had a PC mutated fungus in a campaign I ran, and I CAN give you an
example of a really nice benefit - most aggressive creatures AREN'T
vegetarians - they're carnivores - so most mutated animals and plants
would leave the PC alone (if he didn't get involved).  I remember the
party being attacked by a zarn (from older ed - NASTY little insect that
can teleport) - the party was SCREAMING for the plant's help since the
insect's spit paralyzed and it wasn't attacking him.  The growth thing was
awkward (the plant was 5 m by 6th level), but it helped with intimidation
(a screaming 15 ft plant charges you with a two-handed sword in one hand
while cutting himself - he had poison sap).  Which brings me to another
point, I considered his ST kinda relative to size.  No, I didn't allow his
ST to increase or anything, but I allowed him to wear plate armor built
for his size as it was normal size (i.e., he was as encumbered as a man of
his ST wearing plate armor) and since his arms were longer, I allowed him
to use some large weapons in one hand (such as two-handed swords, and
later, blaster rifles - one for each hand).  THe funniest thing about the
whole situation was that the other members of the party only stood 1 m
high  :-)  I was also considering capping the height gain at some point
(and just so you know - it DID cause problems: they had to cut the roof
off their hovervan (GW1 Legion of Gold) so he could ride comfortably  :)

Well, enough talk... later,
Kerry

Kerry Jordan
kdj1@Ra.MsState.Edu
http://www2.msstate.edu/~kdj1

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   Date: Sat, 14 Jun 1997 05:50:54 -0400 (EDT)
   From: ZorOne@aol.com
Subject: Re: [gworld] Metamorphosis Alpha articles

I would like to have a copy.  E-mail them to me.  If that does not work tell
me how I can get them.

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   Date: Sat, 14 Jun 1997 10:26:34 +0100
   From: James <James@jpb-s.demon.co.uk>
Subject: Re: [gworld] hit point thing.

----------
> From: John Horton <jhorton@admsvcs.csun.edu>
> Subject: Re: [gworld] hit point thing.
> Date: 12 June 1997 05:49


[major snip]

Hi John,

I thought that was a well argued post. I'd just like to point out that
games with active defenses (Fudge, Pendragon, Star Wars) do
need to be complex. However, I agree putting that into GW would
be beyond the realms of house rules and well into redesign.

I like the idea of using poison/gas to soften up the targets though.
>
> p.s.  I do plan to use the idea that shopkeepers and other everyday NPCs
> have just a couple of dice of HP, unlike adventurer/hero and bad guy
types.
> This fits in very well with the cinematic style of campaign I like.
> 

I have found that using the official hit point rules only for PC and
important
NPC works really well.  Its has a bit of the "Magnificent Seven" feel where
one gunsliger is worth dozens of villagers. The other advantage of giving
regular
folk few hit points is that whole concepts of carrying swords and
flintlocks makes
sense again. Characters carry flintlocks to deal with mundane things. It
only when
you are facing other bigger threats that they suddenly seem inadequate.

I also discovered my players do enjoy from time to time to be in a combat 
situation they know they can't lose. The classic case is having the party
ambushed
by some very ordinary bandits who all too soon realize they've made a big
mistake.
You don't get the adrenaline rush of a fight to the death, but its a good
chance for
the characters to show off, make some trick shots and be creative.

Regards,

--- James ---

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   Date: Sat, 14 Jun 1997 00:40:20 -0400 (EDT)
   From: Motatumbo@aol.com
Subject: Re: [gworld] Espers, a new concept...

In a message dated 97-06-13 13:23:10 EDT, you write:

>	Amen to the realist !!! ha ha I love it

A "realist"?  Are you sure you're in the right group? :)
