   Date: Tue, 10 Jun 1997 21:33:26 -0500
   From: GameMaster <dmovrich@execpc.com>
Subject: Re: [gworld] Espers, a new concept...

TimC27@aol.com wrote:
>
> In a message dated 97-06-04 13:47:19 EDT, you write:
>
> >
> >  I believe (IMHO) that the character with the lowest chance of survival
> >  is an Examiner who does not aquire a tech V weapon to start off with. If
> >  anyone needs party protection in the first level it is the examiner.
> >  Only AFTER the battle does he show his worth. (ie: deciphering
> >  instruction manuals, repairing broken artifacts, or figuring out the
> >  artifacts.) All of these skills only benifit the party AFTER someone
> >  else is killed and their weapons or items are found. In the event he is
> >  killed before any higher tech weapons are found, he has been completely
> >  worthless. Now once he aquires a decent weapon he becomes a formitable
> >  ally; but then again any party member with a good weapon would be.
>
> This is all assuming that your game is totally centered on melees.  There is
> a lot more to the game than slicing through the next enemy.
>
> Of course all characters are supposed to be fighters.  They may be the thing
> most worth protecting, the most significant figure in the game, and have far
> more to do more of the time than the next slugfest.
>
> Tim


	Tim,
   I wasn't debating the importance of the examiner class in gamma
terra. Obviously adventures would be quite difficult with out the aid of
an examiner. This class is IMHO (and I'm not sure if anyone would argue
with me) has the strongest potential for godliness. Who else is gonna
figure out and use that suit of powered protection armor?
   I was mearly saying that until he finds the suit(for example), he
really depends on the "muscle" of the party for protection.
	Just a little clarification,	 					Don't want to be known as an
"examiner basher"

						GameMaster

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   Date: Tue, 10 Jun 1997 21:00:27 -0500
   From: GameMaster <dmovrich@execpc.com>
Subject: Re: [gworld] losing my religion

Tom Foster wrote:
> 
> Hey now,
> 
> Another interesting issue came up last game we had.  Where have all the
> religions gone?  The only ones left are the ones that worship the
> technology of the ancients. This doesn't seem quite right to me. The
> worship of something intangible has been with the human race since the
> first recorded history, with the worship of the forces of nature. From
> there, the progression went to a more intagible god/gods/godesses, and
> eventually monotheism. So where is this progression in Gamma World? It
> doesn't make sense that the -only- religions practiced would be the ones
> that involve the worship of artifacts and such. I can see how those can
> exist, but I also think it would be natural that others, if they didn't
> survive in some bizarre form, would rise also. It's almost like they're
> making people unable to think in the abstract, which is pretty odd to
> me. There could be a plethora of religions that could have developed,
> especially considering the sentiency of animals and plants. But nothing
> is detailed in the books on this. So, what do you all think? Does anyone
> else run campaigns with other religions in it?
> 
> Tom
> 
	Tom,
   I'm glad you asked this question. I believe the quote is "those who
don't know history are doomed to repeat it" or something like that. And
since for some reason, noone knows how to read or most likly the general
lack of books available, the creaters of Gamma World have doomed it's
people to repeat history IMHO. 
   I think religion would very much be apart of Gamma World. Zues, Odin,
Ra all of these figures would be duplicated in some form. It's hard to
imagine that most people run tech II or III campaigns without having the
Ugg tribe who worships the sun-god Uggu. Along these lines I think
Castles would have made a come-back. Strickly archetually(??) speaking,
castles were great fortresses designed to protect from sieges (knights
invading from the north). Anyway you see what I mean....
						GameMaster

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   Date: Tue, 10 Jun 1997 20:46:55 -0500
   From: GameMaster <dmovrich@execpc.com>
Subject: Re: [gworld] Espers, a new concept...

Tom Foster wrote:
>
> >an Enforcer, whats the muscle-head good for? The Examiner's prime job
> is not
> >to be a frontline combat machine (or Esper for that matter, depending
> on
> >mutations and background etc.) but to decipher artifacts and tell the
> rest of
> >the party why they may have only a few minutes to live when strange
> things
> >start happening around them in that installation.  I'll tell you one
> thing,
> >if I was one of the other classes, I'd be very protective of the guy
> that can
> >tell me what my new toys do.
> >
> I think a major factor of having difficulty doing that is the fact that
> we aren't running a huge party, where we can have a few front-line
> fighters - our party is five characters, and _everyone_ must fight. My
> GM is just too homicidal to allow the thinker-type characters to sit
> back and let the combat be fought by the muscleheads.
>
> Tom
>
	Amen to the realist !!! ha ha I love it
							GameMaster

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   Date: Tue, 10 Jun 1997 20:02:57 -0400
   From: Reginald Blue <rvb@trsvr.tr.unisys.com>
Subject: RE: [gworld] Espers, a new concept...

----------
   From: 	James[SMTP:James@jpb-s.demon.co.uk]
   Sent: 	Wednesday, June 04, 1997 5:35 PM
Subject: 	Re: [gworld] Espers, a new concept...

<zap>

But I think you are on to something. Scouts, examiners and enforcers all
seem
to have well defined roles. The Esper however can easily fail to have any
remarkable mental powers, leaving him only with a few silly skills like
photographic memory or hypnotism set him apart.

-- That's exactly my point.

I think something  ought to be done, though I am not sure I understand
what you are suggesting.

-- Well, I'm beginning to write it up as a more defined document.  Perhaps that would help clarify the issue?

Reggie

----------------------------------------------------------------------------

   From: Moses Wildermuth <wolf1@ecity.net>
   Date: Tue, 10 Jun 1997 19:56:44 -0600
Subject: Re: [gworld] losing my religion

On 09-Jun-97, Tom Foster wrote:
>Hey now,

>Another interesting issue came up last game we had.  Where have all the
>religions gone?

Check out GW9 City of Dollar for more on some realistic, and some very
bizzarre religions. I use most of them still.  But this brings to mind a point
that I've been wanting to bring up to the group. Has anyone thought out the
implications and connections between religion, politics and cryptic alliances.
Some cryptics are one or the other or both and some are neither, then you have
standalone religions and governments. what a mess when you stop to think about
it.   Wolfy

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   Date: Tue, 10 Jun 1997 20:01:19 -0400
   From: Reginald Blue <rvb@trsvr.tr.unisys.com>
Subject: RE: [gworld] 4th Edition General questions


-----------
   From: 	James[SMTP:James@jpb-s.demon.co.uk]
   Sent: 	Wednesday, June 04, 1997 5:13 PM
Subject: 	Re: [gworld] 4th Edition General questions


<zap>

Linking this all with the original point, I find that the current hit point
system which is geared towards lethal combat  with heavy
weapons, is not very good at expressing more moderate forms
of violence.  It's not a problem in my current game which plays
very much like a supers game. But it certainly got in the
way in some of my previous GW campaigns.

-- Agreed.  Definitely GW seems to be geared towards lethal combat.

> -- If, however, the players REALIZE that in GW the ante has been upped,
and
> that if they want to threaten somebody, it's going to take something
> significant (like a VibroBlade...or a Torc Grenade...or a Black Ray
> pistol...now THAT would be something).  Of course, one could say "yes,
but
> now you've got to hand out these powerful weapons to do that", to which I

> respond, yes and no.  Yes, you should hand out something more than just
> shotguns, but no, you don't have to hand out black ray pistols.  The mere

> fact that someone recognizes what a black ray pistol IS is far more
useful
> than having one.  Just PRETEND!  (and this works both ways).  It's like
the
> new trick the police are pulling:  Putting blow-up dummies in police cars

> to make it look like there's a cop up ahead.  Great trick.  Cheap.  And
> EFFECTIVE.

Its always a joy when players come up with clever solutions. But bluffing
isn't really a long term solution. You can pull it off a few times
but after that it'll start getting a bit stale while depending on the
circumstances and
the scenario, the basic "Freeze" situation can occur and reoccur many
times.

-- Hmm...I guess I agree, but If you throw out a few that AREN'T
bluffing...it'll get the point across.  In other words:  Wait until they
decide to get cocky and then nail 'em.  That's what I did!  (And they were
upset, but they had no one to blame but themselves...as in "you knew the
job was dangerous when you took it")  But no one died.  (They were still
mighty upset though!)

Reggie

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   Date: Tue, 10 Jun 1997 14:08:14 -0500
   From: conceptfour@ll.net
Subject: [gworld] losing my religion

GW>Hey now,

GW>Another interesting issue came up last game we had.  Where have all the
GW>religions gone? So, what do you all think? Does anyone
GW>else run campaigns with other religions in it?

My personal experience is that religion breeds fanaticism,
intolerance and worried parents. There's a reason PC's can't
join the KGP and Iron Society right?

When playing D&D a couple of guys tried to introduce Jesus
Christ as a deity. Great, what happens he doesn't answer
your prayer for help or he gets his butt kicked by Loki?
No thanks. If you kept the religion to imaginary maybe,
but I'm uncomfortable with it. I use the alliances to fill
the void. Just my opinion....

tpr

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   Date: Tue, 10 Jun 1997 15:05:55 -0400 (EDT)
   From: House Mouse <wags@interport.net>
Subject: RE: [gworld] Can I post skills?

I want to apologize to the list for not posting my skills list.
I had the unfortunate fate of having my GW campaign, some friends
(& family) and my life turned upside down by a member of my PC group.
Suffice to say that it looks like I'll be passing by the ex-girlfriend
horror story web site and post my story! :6 I'm currently running
a standard AD&D dungeon crawl so I can clear my head and get back to
my old self. (and Gamma World)
							House Mouse
							with headache

	         //  Furry/Anime/Babylon5/ELO/APP/SAGA/STYX     //
               \X/    AD&D 1st Ed. Gamma World 2nd Ed. SF3    \X/
              A1200    Last Guy on NA continent with Amy!    A3kUX

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   Date: Tue, 10 Jun 1997 06:50:53 -0600
   From: Moses Wildermuth <wolf1@ecity.net>
Subject: Re: [gworld] Greetings Mutants, I finally found you

On 07-Jun-97, Tormentor wrote:
>Greetings,

>I am so happy to have found this list.  I have been looking for Gamma
>World links since I have been on the web.

Welcome to my mutation!!   Wolfy.
