Oscar the test subjectUnknown
CHARACTER BIO
Oscar the test subject is a 0 year old, Medium sized, Male testGW. He stands 0' 0" tall and weighs 0 pounds. His world view is Lawful Good in nature.

CHARACTER LEVELCLASSES and LEVELS
6GW - Scout 5 / GW - Enforcer 1

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
20,00021,0001,000


Character Sheet (Art) - v. 2.0.14

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13
+1


DEX
18
+4


CON
8
-1


INT
16
+3


WIS
14
+2


CHA
21
+5


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
445d8 +1d10
SPEED
MOVE
15; Fly 15 (Average)
AC
ARMOR
161313=10+3+0+3+0+0+0
25
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+2=3+-1+0+0+ + 
REFLEX
DEX
+8=4+4+0+0+ 
WILL
WIS
+3=1+2+0+0+ 
BASE ATTACK
+4
INITIATIVE
MODIFIER
+4=4+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+2=4+1
+0
+-3
+
MELEE
ATTACK BONUS
+2=4+1
+0
+-3
+
RANGED
ATTACK BONUS
+5=4
+4
+0
+-3
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Black Ray Rifle (M/B)

4d10

16-20/x3

5



NaN – NaN ft

NaN – NaN ft

NaN – NaN ft

NaN – NaN ft

NaN – NaN ft

5

3

1

-1

-3



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Duralloy Shield (M/M)

+3

+3

-3

25%

15 ft

4



SKILLSMAX RANKS 9/4.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)3 =
+3
w
Balance (Dex)*1 =
+43
w
Bluff (Cha)5 =
+5
w
Climb (Str)*-2 =
+13
w
Concentration (Con)-2 =
2
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)5 =
+5
w
Disguise (Cha)5 =
+5
w
Escape Artist (Dex)*1 =
+43
w
Forgery (Int)3 =
+3
w
Gather Information (Cha)5 =
+5

GW - Combat Leadership (Cha)7 =2+5

GW - Detect Ambush/Trap (Int)4 =1+3

GW - Hypnosis (Int)4 =1+3

GW - Identify Mental Power (Int)4 =1+3

GW - Jury-Rig (Int)4 =1+3

GW - Makeshift weapon/Armor (Int)4 =1+3

GW - Navigate (Int)4 =1+3

GW - Photographic Memory (Int)4 =1+3

GW - Read Schematics (Int)4 =1+3

GW - Repair Artifact (Int)4 =1+3

GW - Sense Mental Powers (Int)4 =1+3

GW - Size-up Opponent (Int)4 =1+3

GW - Tracking (Int)4 =1+3

GW - Use Artifact (Int)4 =1+3
w
Heal (Wis)2 =
+2
w
Hide (Dex)*5 =
+4+1
w
Intimidate (Cha)5 =
+5
w
Jump (Str)*-8 =
+19
w
Listen (Wis)2 =
+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*2 =
+42
w
Perform–Act (Cha)5 =
+5
w
Perform–Comedy (Cha)5 =
+5
w
Perform–Dance (Cha)5 =
+5
w
Perform–Keyboard Instruments (Cha)5 =
+5
w
Perform–Oratory (Cha)5 =
+5
w
Perform–Percussion (Cha)5 =
+5
w
Perform–Sing (Cha)5 =
+5
w
Perform–String Instruments (Cha)5 =
+5
w
Perform–Weapon Drill (Cha)5 =
+5
w
Perform–Wind Instruments (Cha)5 =
+5
w
Remote View (Int)3 =
+3
w
Ride (Dex)1 =
+43
w
Search (Int)-1 =
+34
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)2 =
+2
w
Survival (Wis)2 =
+2
w
Swim (Str)*-5 =
+16
w
Use Rope (Dex)4 =
+4

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uDuralloy Shield1,200 g1(4)
yCoin: gp (1000)1,000 g1(20)
°Black Ray Rifle18,312 g1(5)

Carried Weight

0 lb

1-50

51-100

101-150

150

300

750

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


GW - Achilles Heel — Character has a fatal weak spot. If hit on a natural 20, character takes 2x damage.

GW - Air Sail (PHY) — 50% increase in speed vs on foot.Similiar to a flying squirrel.

GW - Allergy  — Mutant suffers reaction to an ordinary substance, such as pollen iron or milk.

GW - Allurement (Plant) — Plant gives off fragrance that increases its CH by 5

GW - Anti-Life Leech (Plant) — Immune to Life Leech and other draining attacks.

GW - Attraction Odor (Plant) — Mutants with this defect can be tracked up to 10 km away and 2x as likely to attract predators

GW - Beguiling (MEN) — Target creature must be no further than 25m away, +1 m per . See pg 27 GW 4th Edition

GW - Bodily Control (Plant) — Temporarily enhance one body function/sense or one physical attribute.Lasts for 5 + pts rounds. Once every 24 hrs.

GW - Body Change (PHY) — Some part of the mutants body has been altered in a cosmetic way. See pg 27 in GW 4th Edition for table.

GW - Carapace (PHY) — A partial or total bony shell that protects the mutant`s body like armor. -2 to Robot recognition

GW - Carnivorous Jaws (Plant) — A plant with this mutation can eat meat. Jaws do 1d6+ level per bite.

GW - Chameleon Power (PHY, Plant) — Automatically blend into any background. Skin only changes, not clothing or equipment. See pg 28 4th edition

GW - Chemical Susceptibility (PHY, Plant) — Character has a -5 penalty when checking CON vs poisons, drugs or toxic chemicals.

GW - Gust of Wind (PHY) — On any round when the character takes a move action he can create a blast of wind. (De&De124)

GW - Hallucination — You take a -6 penalty on Initiative checks.

GW - Inspiration (MEN) — You can inspire competence or greatness in more than one ally simultaneously.





Class Features

GW - Enforcer

Ability Boost: Constitution +1 (+1)

AC Bonus (+0)

Special Qualities

Cannot be Raised or Resurrected


Languages


Coins

New Coins
Gained in Play

0 cp 
0 sp  
1,000 gp  
0 pp  
1,000 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Miscellaneous Notes

In order to get the most out of this character, you should have the GW 4th Edition book. It won't make much sense without it.